Light Of Life
Wishlits Now! https://store.steampowered.com/app/1868310/Light_of_Life/
PT-BR
Em um mundo onde os goblis estão tirando toda a energia que da vida aos continentes, a jovem Elanor é a única elfa capaz de recuperar os fragmentos da luz da vida. Em sua jornada a jovem elfa deve enfrentar diversos obstáculos e armadilhas, largados pelos goblins.
Light Of life é um jogo no estilo plataforma de precisão, um dos pontos principais do jogo é a forma com que o dash é utilizado, diferente do tradicional.
- Teclado -
Seta do teclado - Move
C - Pula
X - Dash | Disparo
Z - Dash para cima
- Game Pad (xbox) -
Direcionais - Move
A - Pula
X - Dash | Disparo
Y - Dash para cima
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EN
In a world where goblis are taking all the life energy from the continents, young Elanor is the only elf capable of recovering the fragments of the light of life. On her journey, the young elf must face several obstacles and traps, dropped by the goblins.
Light Of life is a precision platform game, one of the main points of the game is the way in which the dash is used, different from the traditional one.
- Keyboard -
Arrow - Move
C - Jump
X - Dash | shooting
Z - Dash up
- Gamepad (xbox) -
Directionals - Move
A - Jump
X - Dash | shooting
Y - Dash up
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Renan Felipe |
Genre | Platformer, Action, Adventure |
Made with | Construct |
Tags | 2D, Construct 2, Controller, LÖVE, Pixel Art, Retro, Speedrun |
Inputs | Gamepad (any) |
Comments
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Amazing Game! Congrats! :)
Thank you very much!
nice game, somehow the problems are a bit too straight forward most of the time.
like there is only one way from start to finish and its pretty obvious when to use what.
but nice game nonetheless.
not sure but sometimes by habit I press the up key together with z (you now,aiming in the direction you wanna dash) and then the upwards dash only goes like half the normal height or something. not too sure.
Thanks for the feedback, the purpose of the game itself was just to teach, so it's relatively easy and it was also a quick way that I thought of approaching all the mechanics.
Regarding the mechanics of the dash up, initially I had done it this way, but I lost hours to fix the bugs that were happening and I ended up choosing to put it in another key, of course in the future I will polish and make the game more challenging